Charles Foster Offdensen (
ninjamanager) wrote2013-06-01 10:38 am
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Entry tags:
Application: Exsilium
» PLAYER INFORMATION
» CHARACTER INFORMATION
Character NAME: Charles Foster Ofdensen
Canon & MEDIUM: Metalocalypse (TV)
Canon PULL-POINT: Current - 4.12, "Church of the Black Klok"
Character AGE: 43
Character ABILITIES: There's a reason for the username. Charles is ridiculously agile: he's been thrown from a window several stories up and landed on his feet. He's skilled in hand-to-hand combat, either bare-fisted or with weapons. Canon has shown him proficient with handguns, knives, and at fencing. He's also knowledgeable about several forms of torture and brainwashing, both modern and medieval. Oh, and of course, he's an expert in business and legal matters, especially in the arenas of music and world politics. He's negotiated legal deals with the United Nations to be able to privately police copyright infringement upon his band, helped negotiate a concert held simultaneously between two warring countries, and managed to somehow keep five of the most inept, self-absorbed men in the world functioning as a cohesive and productive group of artists. Man's got skills.
Character HISTORY: ((Absolutely NOTHING is given in canon about Charles' life before managing Dethklok ... so I've built up a pretty substantial headcanon based on the things we do see of his personal life and his personality, and in keeping with the general tone of the show in regards to family and home lives vs. life in the music industry, and how the two interact. There's a rundown of all of that headcanon here if you're interested, but basically, suffice it to say that managing the band is not just Charles' big break, but his True Calling.))
Several pentuple-platinum albums, thousands of sold-out concerts, and trillions of dollars in official merchandising surround the heavy metal band Dethklok. They are not only the most popular band in the world, but its greatest source of economic prosperity. Dethklok's roadies and other innumerable, vastly varied staff make up a substantial percentage of the world's workforce. If the band fails, the world fails. Unfortunately, its five members are the most socially inept, ignorant, self-absorbed jackoffs in the history of socially inept, ignorant, self-absorbed jackoffs.
Fortunately, their manager is anything but, and has somehow had the know-how, the sense, and the stability to keep every single blood-red plate spinning in the air since day one. Everyone knows Dethklok, but not many know Charles Foster Ofdensen, unless they're in the underside of the industry... and those who do know him will tell you he's one hell of a man. Some say it with awe, some say it with jealousy, some say it with fear... but all say it with respect. It seems like Dethklok have been around forever, even if they've only reigned from their metal throne for the better part of a decade now ... but if Charles has his way, they'll be around as long as they can play music. And he intends to make sure that that ability has a very, very long shelf-life.
At the start of the band's career, Charles was all business, but as the years have gone by, the boys of the band have gone from simply being his bread and butter to being much, much more than that. He has become not only their legal counsel and their advisor, but their protector against rabid fans, secret societies, and surprisingly well-organized hate groups. His security for Mordhaus is outright military, and he's personally joined the fray on numerous occasions to keep them safe, even to the cost of his own life. It's okay, though. He got better. Mostly because that was how he learned that the band is part of an ancient doomsday prophecy, and that they're the world's only hope against an evil demonic being named Selatcia the Half-Man (it's a long story and it took him a while to believe, himself). But returning from the dead is some pretty convincing stuff, and now Charles is dedicated to serving the band even more than ever.
In the course of laying low and letting the world think he was dead for several months, Charles began to spy on Selatcia's underground military forces, the Tribunal: particularly a faction of them code-named Project Falconback. Not much is outwardly known about it yet in canon: all that's shown is that it's a pretty big operation in the desert, with tanks and Hummers and a lot of Ominous Things Covered in Tarps, but when Charles came back to the band, he apparently brought a lot of knowledge about Falconback's agenda with him, and intends to use it to their advantage. That sort of spy finesse could come in pretty handy against a government that's been using more and more sleeper agents of its own recently... hence why the Initiative would probably pull him in as a Transport.
Character PERSONALITY: As he's a very public figure with several facades, it's best to explain Charles' personality in layers... not unlike a suit that makes a badass pile of ninja look like an unassuming businessman.
How The Band Sees Charles: Emotionless robot dildo who always tells them what to do and doesn't let them spend any money or do anything cool but occasionally pals around with them so they guess it's okay.
How Charles Presents Himself To The Band: No, really, guys, you need to focus and get some records made so the world doesn't fall into ruin. You would think you'd understand that the economy depends on you by now. You would think you'd get how important this -- no. No he does not think a fountain that spews Code Red Mountain Dew is a good idea. He'd really like you to stay on topic here. Boys. Let's go. Come on. Seriously. You're hopeless. Sigh. Well, for the record, he tried.
How Charles Really Thinks Of The Band: They are the Black Klok. They are the last hope of civilization, foretold throughout the centuries. Their power can save or doom billions. They are everything. They are all. They are to be defended at all costs, by any means necessary, and he is their first line of defense. He is their champion, their protector, their compass, and their rock. If they cannot fail, he MUST not. He must always - always - be there for them when it matters. If the others are the Gears, he is the Mainspring - the piece that stays tightly wound, perfectly aligned and poised to keep it all running smoothly and promptly. And the black Gods help him, he loves them all like his motherfucking family: something he didn't put much stock in for a really long time.
Charles Minus The Band: At first glance, it doesn't look like there's much - because for the most part, he truly has devoted his entire life to Dethklok. But there are vestiges of his personal life, even at their citadel at Mordhaus. He makes small talk with record executives, other managers, and professionals in the business. Behind closed doors, he talks the talk and walks the walk like any other schmoozer. He touts golf courses, appreciates fine cigars and brandy, collects lamps, and is .... a self-confessed Huey Lewis fan. Past a point, though, it's hard to tell whether Charles was a perfect fit for Dethklok, or he simply grew into them all. He enjoys subtly trolling the band, quietly taking advantage of their naivete in ways that don't outright harm them. Go ahead, ask him about the time he got them all wound up over an embezzler, only to tell them later that it was ... them. Or the time they pitched the most inefficient, horribly conceived mobile phone model and plan to him while they were all drunk, and he went ahead and had five of them made and connected to a party line, so the band could suffer through their own terrible idea. When the band treats him like dirt, that's the sort of thing he does to take the edge off.
And then, of course, there's the fact that it's very possible he's just shy of batshit insane. Take the legal end of things: Charles helped orchestrate a VERY stringent copyright policy for Dethklok's songs, to ensure that they hold on to as many royalties as possible. Anyone caught illegally downloading their music or otherwise pirating Dethklok property is caught by strategic task forces, brought to an extensive underground dungeon beneath Mordhaus, and tortured. Horribly. Charles also organizes the defense force that keeps Dethklok safe from rabid fans, government assaults, and most importantly, the shady mechanizations of a secret organization known mainly as The Tribunal, and a group of jaded ex-fans called The Revengencers. These defense forces, the uber-roadie Klokateers, are nothing short of a well-trained army, and Charles kits them out with advanced weaponry and technology that put the world's governments to shame. He wades right into the thick of it with the rest of them without so much as batting an eye or wrinkling his suit. Death, dismemberment, and other horrible disgusting words beginning with D don't even faze him - it's all part of the job description. And never mind that on at least one occasion, he's seen taking a personal hand in the punishment and torture of some of Dethklok's adversaries ... with skill and relish, to boot.
Once he's behind the boardroom table, however, that violent side gets tightly locked away, and you'd never know it existed to look at him. He is a professional and consummate lineface, barely even cracking a smile or showing any emotion beyond the raise of an eyebrow - so it's no wonder that the band thinks he's a robot. Any outward signs of emotion, be they anger, concern, excitement, or otherwise, are all flags that can be used to manipulate him, or worse, the band. He keeps them all tightly locked away unless he's in private, or with someone he feels he can completely and utterly trust. Given the amount of times we're shown the latter in canon (hint: none), it can be confidently said that Charles doesn't trust easily at all - at least, not to that degree. Being in the industry has shown him just how dishonest, desperate, and cutthroated people can be, and he's prepared for it at every turn. He's also willing to find and exploit every single loophole he can to keep himself and his boys on top of the heap.
Finally, despite Charles' brutality in and out of the boardroom, there's an odd sort of integrity to what he does. The best example is Dethklok superfan Edgar Jomfru. He and his brother were The Big Name Fans of the band, owners of the most popular fansite. When Charles caught them pirating exclusive live music, he had them shot and imprisoned. Edgar's brother died, but he survived, escaped the torture chambers of Mordhaus, and helped form an anti-Dethklok militia of sorts, dedicated to revenge. In the midst of the assault, though, Edgar had a change of heart and remembered all that the band and its music meant to him and his brother. Charles took him back, though still as a prisoner, and put him to work decoding secret messages he intercepted from Project Falconback. It's not necessarily that he feels Edgar's conscience is punishment enough or anything - it's just that he knows a good resource when he sees one, and doesn't want it to go to waste.
» EXSILIUM INFORMATION
Chosen WEAPON: Charles' weapon will be a rapier. At first it will just be a normal weapon, but as his experience with the Initiative grows, it will grant a certain degree of illusory effect. Since fencing tactics occasionally rely upon feints, the rapier will begin to have a distracting effect on whoever his opponent is - they will either not be able to focus on Charles, possibly seeing him a few inches shy of where he actually is, therefore missing any vital targets, or be distracted by something minimal in the vicinity - a sound, a sight, a smell. Eventually the distracting effect will be so great that he may as well not even be there at all. The rapier will also grow stronger and eventually be able to pierce armor.
Character INVENTORY: The clothes on his back, a balisong knife, his glasses, his Dethphone, and his wallet, which has ridiculous amounts of cash and a bunch of $5 Hot Topic and Duncan Hills Gift Cards so that he can just, you know, give them to people to put out PR fires.
» SAMPLES
First PERSON: A post from his previous game, Drama Drama Duck, here. Also have this thread for good measure.
Third PERSON:
The UE bastard had led him a pretty merry chase through the ghetto, but no matter the city, no matter what the world, Charles knew his way through a crowd. He'd let the guy think he'd lost him, falling back into a knot of people clamoring for food at a low-grade taco cart, and watched him run. Pulling out his tablet, he queued up a map of the city, and then overlaid the latest scans from the Initiative. With only a brief glance at where most of the forces were gathered, he knew where his mark was headed, and broke free of the crowd, rolling up the tablet and jamming it back into his pocket even as he headed for the nearest fire escape.
It was a moment's work to climb up to the roof, then he was sprinting across and making his way over the next few blocks the easy way. Since he already knew his plan, he was able to let his mind wander as he ran, just enough to keep him from overthinking what was coming. If he hadn't been assured - and had it confirmed on several counts - that time had stopped for him back home, Charles was one thousand percent certain that he would be doing things a little differently, right now. He would have hung back, stayed at the base, agreed to help monitor. Then, once things looked in the clear, once he'd been left with some flunkie or green Transport, he would have taken his window of opportunity and pumped whoever he was with for all they knew, or the ability to get to someone who could give him answers ... or a way home. Because if time was even crawling by at a rate of one nanosecond at home per day spent with the Initiative, Charles couldn't consider that an acceptable loss at all. The prophecy of the Church had been set in motion hours before he'd arrived, and there wasn't a moment to waste. He had a duty, and a job, and a destiny ... and he'd be damned if some other world with its Fruit of the Loom in a twist over some social rebellion was going to keep him from any of it. Things being what they were, though, this wasn't such a bad gig while he was stuck in temporal limbo. It kept him busy, at any rate. Ah. There he was, at the end of the block.
Dropping into a crouch, Charles waited until the UE soldier was just where he wanted him, then vaulted over the side of the two-story building, landing squarely on his feet behind him. Grabbing one arm, the manager-turned-soldier twisted it behind the grunt's back until he heard the rotator cuff pop loose, pulled his knife from his pocket, and placed it squarely against his opponent's kidney.
"Hi there. Either you've got something you're going to tell me, or it's going to be a much shorter day than you expected."
Whichever option he took, Charles realized, as he gave the balisong a tentative twist, being a Transport was more than just something to pass the time. It was turning out to be damned fun, too.
» ADDITIONAL NOTES
This is headcanon, but a little poking around the series of tubes has shown me it's pretty much fanon, as well: Charles is the voice of Facebones, Dethklok's animated mascot, as seen in videos released for their fanclub and employee instruction seminars. Facebones is pretty much a parody of Mickey Mouse: he speaks in a falsetto and starts out every broadcast with "HEY, FOLKS! IT'S ME! FAAAACEBOOOOONES!" Facebones' videos are generally informational in nature: a tour of Mordhaus, tips for Employee Safety, ways to avoid sexual harassment in the workplace, and so on and so forth. They're Charles' way of poking fun at conventional How-To and Public Service Announcement videos, since he peppers them all with Surprise Disturbing Content and occasionally lapses into muttering swears and insults at the viewers. Once he finds a way to make this happen over the tablets, rest assured, it will happen. Until he's able to replicate the magic of Cheap Flash Animation, however, it'll just be voice only trolling.
» CHARACTER INFORMATION
Character NAME: Charles Foster Ofdensen
Canon & MEDIUM: Metalocalypse (TV)
Canon PULL-POINT: Current - 4.12, "Church of the Black Klok"
Character AGE: 43
Character ABILITIES: There's a reason for the username. Charles is ridiculously agile: he's been thrown from a window several stories up and landed on his feet. He's skilled in hand-to-hand combat, either bare-fisted or with weapons. Canon has shown him proficient with handguns, knives, and at fencing. He's also knowledgeable about several forms of torture and brainwashing, both modern and medieval. Oh, and of course, he's an expert in business and legal matters, especially in the arenas of music and world politics. He's negotiated legal deals with the United Nations to be able to privately police copyright infringement upon his band, helped negotiate a concert held simultaneously between two warring countries, and managed to somehow keep five of the most inept, self-absorbed men in the world functioning as a cohesive and productive group of artists. Man's got skills.
Character HISTORY: ((Absolutely NOTHING is given in canon about Charles' life before managing Dethklok ... so I've built up a pretty substantial headcanon based on the things we do see of his personal life and his personality, and in keeping with the general tone of the show in regards to family and home lives vs. life in the music industry, and how the two interact. There's a rundown of all of that headcanon here if you're interested, but basically, suffice it to say that managing the band is not just Charles' big break, but his True Calling.))
Several pentuple-platinum albums, thousands of sold-out concerts, and trillions of dollars in official merchandising surround the heavy metal band Dethklok. They are not only the most popular band in the world, but its greatest source of economic prosperity. Dethklok's roadies and other innumerable, vastly varied staff make up a substantial percentage of the world's workforce. If the band fails, the world fails. Unfortunately, its five members are the most socially inept, ignorant, self-absorbed jackoffs in the history of socially inept, ignorant, self-absorbed jackoffs.
Fortunately, their manager is anything but, and has somehow had the know-how, the sense, and the stability to keep every single blood-red plate spinning in the air since day one. Everyone knows Dethklok, but not many know Charles Foster Ofdensen, unless they're in the underside of the industry... and those who do know him will tell you he's one hell of a man. Some say it with awe, some say it with jealousy, some say it with fear... but all say it with respect. It seems like Dethklok have been around forever, even if they've only reigned from their metal throne for the better part of a decade now ... but if Charles has his way, they'll be around as long as they can play music. And he intends to make sure that that ability has a very, very long shelf-life.
At the start of the band's career, Charles was all business, but as the years have gone by, the boys of the band have gone from simply being his bread and butter to being much, much more than that. He has become not only their legal counsel and their advisor, but their protector against rabid fans, secret societies, and surprisingly well-organized hate groups. His security for Mordhaus is outright military, and he's personally joined the fray on numerous occasions to keep them safe, even to the cost of his own life. It's okay, though. He got better. Mostly because that was how he learned that the band is part of an ancient doomsday prophecy, and that they're the world's only hope against an evil demonic being named Selatcia the Half-Man (it's a long story and it took him a while to believe, himself). But returning from the dead is some pretty convincing stuff, and now Charles is dedicated to serving the band even more than ever.
In the course of laying low and letting the world think he was dead for several months, Charles began to spy on Selatcia's underground military forces, the Tribunal: particularly a faction of them code-named Project Falconback. Not much is outwardly known about it yet in canon: all that's shown is that it's a pretty big operation in the desert, with tanks and Hummers and a lot of Ominous Things Covered in Tarps, but when Charles came back to the band, he apparently brought a lot of knowledge about Falconback's agenda with him, and intends to use it to their advantage. That sort of spy finesse could come in pretty handy against a government that's been using more and more sleeper agents of its own recently... hence why the Initiative would probably pull him in as a Transport.
Character PERSONALITY: As he's a very public figure with several facades, it's best to explain Charles' personality in layers... not unlike a suit that makes a badass pile of ninja look like an unassuming businessman.
How The Band Sees Charles: Emotionless robot dildo who always tells them what to do and doesn't let them spend any money or do anything cool but occasionally pals around with them so they guess it's okay.
How Charles Presents Himself To The Band: No, really, guys, you need to focus and get some records made so the world doesn't fall into ruin. You would think you'd understand that the economy depends on you by now. You would think you'd get how important this -- no. No he does not think a fountain that spews Code Red Mountain Dew is a good idea. He'd really like you to stay on topic here. Boys. Let's go. Come on. Seriously. You're hopeless. Sigh. Well, for the record, he tried.
How Charles Really Thinks Of The Band: They are the Black Klok. They are the last hope of civilization, foretold throughout the centuries. Their power can save or doom billions. They are everything. They are all. They are to be defended at all costs, by any means necessary, and he is their first line of defense. He is their champion, their protector, their compass, and their rock. If they cannot fail, he MUST not. He must always - always - be there for them when it matters. If the others are the Gears, he is the Mainspring - the piece that stays tightly wound, perfectly aligned and poised to keep it all running smoothly and promptly. And the black Gods help him, he loves them all like his motherfucking family: something he didn't put much stock in for a really long time.
Charles Minus The Band: At first glance, it doesn't look like there's much - because for the most part, he truly has devoted his entire life to Dethklok. But there are vestiges of his personal life, even at their citadel at Mordhaus. He makes small talk with record executives, other managers, and professionals in the business. Behind closed doors, he talks the talk and walks the walk like any other schmoozer. He touts golf courses, appreciates fine cigars and brandy, collects lamps, and is .... a self-confessed Huey Lewis fan. Past a point, though, it's hard to tell whether Charles was a perfect fit for Dethklok, or he simply grew into them all. He enjoys subtly trolling the band, quietly taking advantage of their naivete in ways that don't outright harm them. Go ahead, ask him about the time he got them all wound up over an embezzler, only to tell them later that it was ... them. Or the time they pitched the most inefficient, horribly conceived mobile phone model and plan to him while they were all drunk, and he went ahead and had five of them made and connected to a party line, so the band could suffer through their own terrible idea. When the band treats him like dirt, that's the sort of thing he does to take the edge off.
And then, of course, there's the fact that it's very possible he's just shy of batshit insane. Take the legal end of things: Charles helped orchestrate a VERY stringent copyright policy for Dethklok's songs, to ensure that they hold on to as many royalties as possible. Anyone caught illegally downloading their music or otherwise pirating Dethklok property is caught by strategic task forces, brought to an extensive underground dungeon beneath Mordhaus, and tortured. Horribly. Charles also organizes the defense force that keeps Dethklok safe from rabid fans, government assaults, and most importantly, the shady mechanizations of a secret organization known mainly as The Tribunal, and a group of jaded ex-fans called The Revengencers. These defense forces, the uber-roadie Klokateers, are nothing short of a well-trained army, and Charles kits them out with advanced weaponry and technology that put the world's governments to shame. He wades right into the thick of it with the rest of them without so much as batting an eye or wrinkling his suit. Death, dismemberment, and other horrible disgusting words beginning with D don't even faze him - it's all part of the job description. And never mind that on at least one occasion, he's seen taking a personal hand in the punishment and torture of some of Dethklok's adversaries ... with skill and relish, to boot.
Once he's behind the boardroom table, however, that violent side gets tightly locked away, and you'd never know it existed to look at him. He is a professional and consummate lineface, barely even cracking a smile or showing any emotion beyond the raise of an eyebrow - so it's no wonder that the band thinks he's a robot. Any outward signs of emotion, be they anger, concern, excitement, or otherwise, are all flags that can be used to manipulate him, or worse, the band. He keeps them all tightly locked away unless he's in private, or with someone he feels he can completely and utterly trust. Given the amount of times we're shown the latter in canon (hint: none), it can be confidently said that Charles doesn't trust easily at all - at least, not to that degree. Being in the industry has shown him just how dishonest, desperate, and cutthroated people can be, and he's prepared for it at every turn. He's also willing to find and exploit every single loophole he can to keep himself and his boys on top of the heap.
Finally, despite Charles' brutality in and out of the boardroom, there's an odd sort of integrity to what he does. The best example is Dethklok superfan Edgar Jomfru. He and his brother were The Big Name Fans of the band, owners of the most popular fansite. When Charles caught them pirating exclusive live music, he had them shot and imprisoned. Edgar's brother died, but he survived, escaped the torture chambers of Mordhaus, and helped form an anti-Dethklok militia of sorts, dedicated to revenge. In the midst of the assault, though, Edgar had a change of heart and remembered all that the band and its music meant to him and his brother. Charles took him back, though still as a prisoner, and put him to work decoding secret messages he intercepted from Project Falconback. It's not necessarily that he feels Edgar's conscience is punishment enough or anything - it's just that he knows a good resource when he sees one, and doesn't want it to go to waste.
» EXSILIUM INFORMATION
Chosen WEAPON: Charles' weapon will be a rapier. At first it will just be a normal weapon, but as his experience with the Initiative grows, it will grant a certain degree of illusory effect. Since fencing tactics occasionally rely upon feints, the rapier will begin to have a distracting effect on whoever his opponent is - they will either not be able to focus on Charles, possibly seeing him a few inches shy of where he actually is, therefore missing any vital targets, or be distracted by something minimal in the vicinity - a sound, a sight, a smell. Eventually the distracting effect will be so great that he may as well not even be there at all. The rapier will also grow stronger and eventually be able to pierce armor.
Character INVENTORY: The clothes on his back, a balisong knife, his glasses, his Dethphone, and his wallet, which has ridiculous amounts of cash and a bunch of $5 Hot Topic and Duncan Hills Gift Cards so that he can just, you know, give them to people to put out PR fires.
» SAMPLES
First PERSON: A post from his previous game, Drama Drama Duck, here. Also have this thread for good measure.
Third PERSON:
The UE bastard had led him a pretty merry chase through the ghetto, but no matter the city, no matter what the world, Charles knew his way through a crowd. He'd let the guy think he'd lost him, falling back into a knot of people clamoring for food at a low-grade taco cart, and watched him run. Pulling out his tablet, he queued up a map of the city, and then overlaid the latest scans from the Initiative. With only a brief glance at where most of the forces were gathered, he knew where his mark was headed, and broke free of the crowd, rolling up the tablet and jamming it back into his pocket even as he headed for the nearest fire escape.
It was a moment's work to climb up to the roof, then he was sprinting across and making his way over the next few blocks the easy way. Since he already knew his plan, he was able to let his mind wander as he ran, just enough to keep him from overthinking what was coming. If he hadn't been assured - and had it confirmed on several counts - that time had stopped for him back home, Charles was one thousand percent certain that he would be doing things a little differently, right now. He would have hung back, stayed at the base, agreed to help monitor. Then, once things looked in the clear, once he'd been left with some flunkie or green Transport, he would have taken his window of opportunity and pumped whoever he was with for all they knew, or the ability to get to someone who could give him answers ... or a way home. Because if time was even crawling by at a rate of one nanosecond at home per day spent with the Initiative, Charles couldn't consider that an acceptable loss at all. The prophecy of the Church had been set in motion hours before he'd arrived, and there wasn't a moment to waste. He had a duty, and a job, and a destiny ... and he'd be damned if some other world with its Fruit of the Loom in a twist over some social rebellion was going to keep him from any of it. Things being what they were, though, this wasn't such a bad gig while he was stuck in temporal limbo. It kept him busy, at any rate. Ah. There he was, at the end of the block.
Dropping into a crouch, Charles waited until the UE soldier was just where he wanted him, then vaulted over the side of the two-story building, landing squarely on his feet behind him. Grabbing one arm, the manager-turned-soldier twisted it behind the grunt's back until he heard the rotator cuff pop loose, pulled his knife from his pocket, and placed it squarely against his opponent's kidney.
"Hi there. Either you've got something you're going to tell me, or it's going to be a much shorter day than you expected."
Whichever option he took, Charles realized, as he gave the balisong a tentative twist, being a Transport was more than just something to pass the time. It was turning out to be damned fun, too.
» ADDITIONAL NOTES
This is headcanon, but a little poking around the series of tubes has shown me it's pretty much fanon, as well: Charles is the voice of Facebones, Dethklok's animated mascot, as seen in videos released for their fanclub and employee instruction seminars. Facebones is pretty much a parody of Mickey Mouse: he speaks in a falsetto and starts out every broadcast with "HEY, FOLKS! IT'S ME! FAAAACEBOOOOONES!" Facebones' videos are generally informational in nature: a tour of Mordhaus, tips for Employee Safety, ways to avoid sexual harassment in the workplace, and so on and so forth. They're Charles' way of poking fun at conventional How-To and Public Service Announcement videos, since he peppers them all with Surprise Disturbing Content and occasionally lapses into muttering swears and insults at the viewers. Once he finds a way to make this happen over the tablets, rest assured, it will happen. Until he's able to replicate the magic of Cheap Flash Animation, however, it'll just be voice only trolling.